3 - new interfaces

(above) Half a Horizon (2017) at the Institute for Computer Music and Sound Technology Immersive Lab

This installation presents the same scene from multiple cameras, all reflecting and feeding back into one another and stitched together into a single world. It is the idea of seeing something over and over again, from all different angles and distortions, to the point that instead of becoming more known, it becomes unknown. It is the feeling of being in between dimensions, a state of unknown flux and curious exploration, stuck in a world that does not obey the normal rules of time. And yet, interfacing with the unknown can be an experience that is not unnerving or traumatic, but instead, peaceful, ruminative, and perhaps a bit melancholic. This is Half a Horizon.

What you see is an endless array of reflections, contracting and expanding as you manipulate them with your touch. There is no end goal in this interaction, but to explore the oddly- dimensioned territory and observe your effect on the space. A cello plays melancholically in the distance, unperturbed by the strange environment it has found itself in. The low, persistent engine rumble and artificial oscillators remind you that you are not at home. And it is a good thing. Enjoy the world before you.

(above) next step (2019) at the ZHdK Immersive Arts Space

next step (2019) is a short piece for pressure-sensitive shoes (Sounding Feet) and electronics. For many, footsteps are an unavoidable, daily part of one's relationship with the surrounding environment. Through simple moving geometries, this pieces asks one to reimagine the relationship with one's gait. What hidden movements do we ignore, which become amplified under the scope of interactive electronics? How can this inspire us to move in different ways?


Melody Chua - music/programming/visuals
Jaira Peyer - choreography/performance/visuals
Daniel Bisig - pressure-sensitive shoe development

SOUNDING FEET is a programmable, sensor-augmented shoe that opens a new dimension of sound and visual control in dance performance. Developed by Daniel Bisig at the Institute for Computer Music and Sound Technology (Zürich), the shoes contain seven, distributed, force resistive sensors in each shoe. These provide high frequency, low-latency transmission of pressure data over OSC, allowing for responsive, nuanced control of performance parameters while remaining versatile in platform support. The development of both the physical shoe technology and the patches utilizing it are done in close collaboration with the dancers themselves, and the project itself causes one to re-evaluate the dancer’s relationship with foot movement, force, and balance. The result is a changed choreography and a unique movement repertoire curated through both the limitations and affordances of the technology.

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(above) Pong (game) hacked to use PoseNet/skeleton detection as a control interface (Kein Museum Workshop, 2021)