6. bibliography

Becker, E. (1973) The Denial of Death. New York: Free Press, Simon & Schuster.

Blackman, L. (2008). The body: The key concepts. Oxford: Berg.

Bouko, C. (2014). Interactivity and immersion in a media-based performance. Participation: J. of Audience and Participations Studies, 11(1), 254–269.

Carey, B. (2019). Musical Interpretation In Improvised Human- Machine Performance Musical Interpretation In Improvised Human-Machine Performance. Sound Scripts, 6(1).

Clark, A., & Chalmers, D. (1998). The Extended Mind. The Extended Mind, 58(1), 1–392. https://doi.org/10.1111/1467-8284.00096

Dudas, R. (2010). “Comprovisation”: The various facets of composed improvisation within interactive performance systems. Leonardo Music Journal, 20(May), 29–31. https://doi.org/10.1162/LMJ_a_00009

Franklin, S., & Graesser, A. (2015). Is it an agent, or just a program?: A taxonomy for autonomous agents. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in
Bioinformatics), 1193(January), 21–35. https://doi.org/10.1007/bfb0013570

Gioti, A.-M. (2019). Imitation Game: An Interactive Composition for Human and Robotic Percussionist. Proceedings of the 2019 International Computer Music Conference, 1–7.

Hayles, N. K. (2002). Flesh and Metal: Reconfiguring the Mindbody in Virtual Environments. Configurations. https://doi.org/10.1353/con.2003.0015

Hoffman, G. (2005). Anticipation in Human-Robot Interaction. 21–26.

Hoffman, G., & Weinberg, G. (2011). Interactive improvisation with a robotic marimba player. Autonomous Robots, 31(2–3), 133–153. https://doi.org/10.1007/s10514-011-9237-0

Lewis, G. E. (2003). Too many notes: Computers, complexity, and culture in Voyager. New Media: Theories and Practices of Digitextuality, 10, 93–106. https://doi.org/10.4324/9780203953853-16

Lewis, G. (2018) “Why do we want our machines to improvise?” In: The Oxford Handbook of Algorithmic Music.

Lorway, N., Jarvis, M., Wilson, A., Powley, E. J., & Speakman, J. A. (2019). Autopia: An AI collaborator for gamified live coding music performances. 2019 AISB Convention.

Lösel, G. (2018). Can Robots Improvise? Liminalities, 14(1), 185. https://doi.org/10.5281/zenodo.3469861

Nass, C., & Moon, Y. (2000). Mindfulness Theory and Social Issues - Machines and Mindlessness - Social Responses to Computers. Journal of Social Issues : A Journal of the Society for the Psychological Studies of Social Issues, 56(1),
81–103. http://www.coli.uni-saarland.de/courses/agentinteraction/contents/papers/Nass00.pdf

Russell, S. J., & Norvig, P. (2020). Artificial intelligence. In M. J. Horton, T. D. Holm, V. O’Brien, C. Trentacoste, & I. Zucker (Eds.), IEEE Instrumentation and Measurement Magazine (Vol. 23, Issue 3). Alan R. Apt. https://doi.org/10.1109/MIM.2020.9082795

Ryan, M. (1999). Immersion vs. Interactivity: Virtual Reality and Literary Theory. 28(2), 110–137.

Woolrdige, M., & Jennings, N. (1995). Intelligent agents: Theory and Practice. The Knowledge Engineering Review, 10(2), 115–152. https://doi.org/doi:10.1017/S0269888900008122

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